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Mortal kombat 12 story
Mortal kombat 12 story






mortal kombat 12 story
  1. #MORTAL KOMBAT 12 STORY SOFTWARE#
  2. #MORTAL KOMBAT 12 STORY CODE#

“If you think about it,” says Holmes, “the blood is still there. “We’d say, ‘What if it’s sweat flying off? We’d just make the blood translucent.’ And Nintendo was like, ‘Oh. Is this blood toned down enough? No? Okay, is this toned down enough?”Īfter several rounds of back-and-forth, Peters gave Nintendo what they wanted. “As we got the game up and running, we would have to test the fence.

mortal kombat 12 story

What frustrated Peters was that Nintendo provided little guidance. Unsurprisingly, most approvals failed to meet Nintendo’s standards. Nintendo would get back to Acclaim, and Acclaim would pass their feedback to Peters, who shared it with the team. He would show the latest builds to managers at Acclaim, who sent them to Nintendo for approval.

#MORTAL KOMBAT 12 STORY CODE#

While Sculptured Software’s engineers translated the arcade version’s code to the Super Nintendo and their artists processed characters and arenas, Peters spent much of his time on the phone. “The blood and guts were so over the top that they were cartoonish,” says Peters. While he understood Nintendo looking out for its family-friendly reputation, he thought MK’s violence wasn’t worth all the fuss.

mortal kombat 12 story

#MORTAL KOMBAT 12 STORY SOFTWARE#

Jeff Peters was the project manager at Sculptured Software charged with leading a small team in converting the arcade game to the 16-bit console. “There were versions from Sculptured that had blood,” says Rob Holmes. Early on, however, the Super NES port looked markedly different. By release, blood had been changed to sweat, and tamer finishing moves had replaced their grisly arcade counterparts. There are other details in each of those posts that aren’t mentioned here that talk about the delays and what happened to rumored Kombat Pack 3 for MK11.Over the winter and spring of 1993, Sculptured Software and Acclaim struggled to meet Nintendo’s stringent demands for a sanitized version of Mortal Kombat on Super NES. would just opt to make another version of it isn’t necessarily surprising. MK11 was an absolute blockbuster of a game, selling higher than any fighting game on the market. Both posts claim that the game will be revealed next week in the Game Awards.Īs with any anonymous internet rumor, it’s always good to take this with a grain of salt but the story is nonetheless very interesting. Now, normally a post like this isn’t of note in a sea of random internet leaks but a post from 4Chan that surfaced today is now making the same claim that MK12 is indeed going to be a mishmash of the latest trilogy running on the same MK11 engine. Returning MK11 characters are said to play the exact same way, down to the movesets.

mortal kombat 12 story

That likely means the game won’t go through a massive overhaul as each installment does and will have the same mechanics as MK11. The user claims that the game will essentially be a ported version of MK11 but simply with a ton of more characters including unplayable bosses. Rumors have swirled that the next IP was either going to be Injustice 3 or Mortal Kombat 12 but the recent word on the street is saying that it is indeed the next Mortal Kombat game with a twist.Īccording to an anonymous yet very specific Reddit post from 2 months ago, Mortal Kombat 12 is purported to be a Greatest Hits celebration of the recent trilogy, combining the roster from all three games (minus the licensed guest characters) into one big 50-character roster. This year saw the end of Netherrealm Studios’ support for Mortal Kombat 11, much to the dismay of loyal fans such as myself, in order for the studio to focus on their next big IP.








Mortal kombat 12 story